@startuml
sprite $mars_stroke_v [48x48/16] {
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}


!define FA_MARS_STROKE_V(_alias) ENTITY(rectangle,black,mars_stroke_v,_alias,FA MARS_STROKE_V)
!define FA_MARS_STROKE_V(_alias, _label) ENTITY(rectangle,black,mars_stroke_v,_label, _alias,FA MARS_STROKE_V)
!define FA_MARS_STROKE_V(_alias, _label, _shape) ENTITY(_shape,black,mars_stroke_v,_label, _alias,FA MARS_STROKE_V)
!define FA_MARS_STROKE_V(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars_stroke_v,_label, _alias,FA MARS_STROKE_V)
skinparam folderBackgroundColor<<FA MARS_STROKE_V>> White
@enduml